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Name Class Rarity Useful? Notes

Type-97S Mod

Type-97S Mod
Shotgun ★★★★★ Hotter on the outside, mostly the same inside

The change of artist did her a world of good. She went from kind of cute to straight up hot. Too bad your waifu still sucks. She isn't the shittiest shotgun in the game, but her mod's not exactly groundbreaking. The decrease in enemy movement speed is almost an afterthought since it lasts one second and she has a very low rate of fire making the skill questionable at best. If the duration were longer and knockback didn't have such a low chance to go off maybe it'd be better, but alas.

G11 Mod

G11 Mod
Assault Rifle ★★★★★★ Red Bull gives you buffs.

Finally adjusted so she can stop being perpetually narcoleptic (sort of) through the power of energy drinks. She was already a decent AR whose weakness was that she couldn't hurt armor. Well, they solved the armor problem by doing percentage-based damage. Her damage is still affected by armor, but often she'll just do enough damage that you won't care anyway and can contribute to the fight regardless. She still has the issue of the poor uptime due to her long skill cooldown, but you should be smart enough to deal with that.

M1897 Trenchsweeper Mod

M1897 Trenchsweeper  Mod
Shotgun ★★★★ Became a maid, still sucks at her job

Expensive AND still doesn't do anything useful? Say it ain't so.

Shame, since I like the shotgun, but she sucks harder than the vacuum cleaner she should be using instead of her broom.

Note from Kyazuki: Xecty doesn't like DPS shotguns, but she's alright if you want her for that. Probably not worth the cost for most.

PP-19 Mod

PP-19 Mod
Submachine Gun ★★★★★ Passable, but expensive

The main feature of this mod is her multi-shot AoE grenades. Think FAL, basically. Also some buffs. Acceptable performance, but expensive for what she is.

Beretta M38 Mod

Beretta M38 Mod
Submachine Gun ★★★★ Did you run out of other Mods to work on? Honestly even then

For the massive expense of bothering to Mod her and get the second skill to lvl10, you get... a weaker molotov skill than Skorpion's at lvl1. Great?

On one hand, it has the same range as the flashbang grenade. On the other hand you paid the data, exp, and core costs for a Mod. Also, the firebomb goes off the same time as a flashbang, so it's slower than normal molotovs.

Yeah, honestly I forget she even existed.

Gsh-18 Mod

Gsh-18 Mod
Handgun ★★★★ Okay-ish, but expensive for what you get

Her Mod 3 unique equip is alright. It lets her punch through lighter armors, and otherwise is excellent at finishing off weakened enemies, rather than wasting full-power shots on them. This is usually a thing with rifles that don't quite instantly giblet their foes. Her tile buffs are pretty okay.

She's alright but not a priority.

Mossberg M500 Mod

Mossberg M500 Mod
Shotgun ★★★★ For if you want shields very badly and SAT8 isn't enough

She has Python-like activation requirements to pop open free shields, which can be useful for some situations. YMMV overall.

General Dynamics LWMMG Mod

General Dynamics LWMMG Mod
Machine Gun ★★★★ She's a better LWMMG, but now with more utility.

She actually gets some fairly hefty stat increases in her mod, with Mod 2 hitting as much FP as M2HB. The issues that 2 stars normally face (low skill values compared to higher ones, etc.) are pretty solved thanks to being upgraded to a 4 star, and it also gives her extra base ammo which helps out a lot. Overall a cheap mod to get, and honestly you get a fair bit of value off even just Mod 1.

She's pretty much an all-rounder MG, and with the Mod 2 skill, technically you're not limited to just SGs, but uh... the shield values are so low otherwise that it only really helps armored things, though I guess some people might find a use for that anyway. MATH BIT: Her Special Equip actually isn't awful, but tbh you're better off with an EOTech in most cases.

Her original form can be found here.

Heckler & Koch HK416 Mod

Heckler & Koch HK416 Mod
Assault Rifle ★★★★★★ She's still insufferable but she's actually good now

It's a shame she has voice lines now, since the best part about her mod was shutting up her annoying voice. But alas, you'll probably be hearing it, because unlike her basically not-worth-the-effort base form, this one is actually decent. The big change is the six second ICD, which lets her fire grenades within the lifetime of many fights in a meaningful way, unlike most other grenadiers.

This ironically makes her useless for Chapter 11 farming, but thankfully she's good for Chapter 12 farming.

The grenade itself is buffed somewhat, and the ICD also makes her a bit more stable than SOP for some fights (SOP retains the problem of "You need the enemy to still be worth hitting with grenades 8 seconds in"). Overall, decent grenadier that you'll likely use a fair bit for farming and events, helped by 416 playing a big role in a lot of event maps and thus getting stat buffed.

Oh, and get her equip when you can. it isn't stellar, but it beats the hell out of a frame that doesn't contribute to DPS.

i can't believe her fucking name is clukay

Her previous iteration can be found at this page

MP446 Mod

MP446 Mod
Handgun ★★★★ Another funny buffing handgun

Passively, she's Mk23 with better tiles. Regarding her active abilities, she isn't as nice as Mk23's straight damage upgrade for some, but better for others (such as fights with Grape that require her to shoot faster). They're similar but not interchangeable so you'll need to use the space between your ears.

Also she's kind of boring and has no easy jokes besides the Viking name, which doesn't suit her at all, so blah.

M1895 Nagant Revolver Mod

M1895 Nagant Revolver Mod
Handgun ★★★★ Those who disagree with her get shot. (Funny specialist, but good)

Babushka says not one step backward. Every seventh shot, she gives a damage bonus! Also, the thing starts active, making her one of very few buffers with a start-of-battle skill activation. Her first skill is still defensive in nature, and the percentages got bigger. She's actually useful in a number of situations, either for reducing enemy firepower in specific fights (usually Gundam or tank related) or just the straight DPS boost from the get-go. You only really need her up to Mod 2, but the Mod 3 art is cute.

Her pre mod form is here

Colt Single Action Army Mod

Colt Single Action Army Mod
Handgun ★★★★★ You're pretty good! *fingergun*

"Yay, we can all clear singularity now!" Oh wait... :V Fucking Ceia, I swear...

Yeah, she's a little over-hyped, but she's actually a fairly solid unit. A stacking buff every few seconds? Not bad at all. This allows her to buff firepower, accuracy and rate of fire all at once. Her main issue is it takes a few seconds for her skills to REALLY kick in, but she's great for the longer fights that start creeping up here and there, and for things like backing up M4 in her railgun mode. Not super necessary compared to before now that we have lots of buffing HGs, but she's handy for things like ranking maps.

Another fun thing about this mod you might not know is that the passive 2nd skill automatically activates on a cooldown that you can't see, so rifle tile buffs (which speed up handgun cooldowns) make this activate faster.

Her Mod 3 equipment is kinda pointless for her role, though, so unless you like the art or have bad OCD, she's fine at Mod 2.

UMP45 Mod

UMP45 Mod
Submachine Gun ★★★★★ Mod1 is an insane bang for your buck The others YMMV.

So if it hasn't been said enough, absolutely get the Mod1 the very second you can. It's 200 fragments and some cores for a fair boost in performance. Extra stats, a bit more FP buff on her tiles, a little extra HP, and an improvement to the slowdown effect on the smoke.

The real problem is her 2nd skill is janky and not extremely practical. It's a little bit of a bonus, but not likely to make or break a fight. So yeah, the Mod2 isn't great. The mod 3 however, gives her a unique equipment that goes in the suppressor slot and is basically a suppressor with better stats (+5 EVA over normal) which helps her tanking ability somewhat. Whether this is worth it up to you, but definitely get the Mod1 at least.

The rest of this is basically the same song and dance where she has top class offensive buffs that continue to remain unmatched among SMGs, so you WILL likely continue to use her.

M4A1 Mod

M4A1 Mod
Assault Rifle ★★★★★ A WEAPON TO SURPASS METAL GEAR

After literally years, M4 demonstrates WHY SHE IS THE HEROINE and becomes METAL GEAR.

She keeps all her old benefits but has 5 star multipliers and better stats now. This gets even better when Mod3 when she gets a unique that ups her firepower and ALSO gives her armour, so she can kinda tank in a pinch. Her buff tiles are ALSO slightly improved. Her mod 2 skill also tags enemies and enhances the mod skills of other Anti-Rain units.

The big thing however is the desperation mode. At mod2 onward, when 3 or fewer allied dolls are in battle (you can retreat 2 units to force this, or simply deploy her with a partial strength echelon), she pulls out the portable cannon and proceeds to deal hilarious damage that makes grenadiers wet their pants, as huge AoE blasts firing from every dummy. The blasts are kinda 100% accurate (the main hit can never miss, even at night, but the splash damage can. Its weird), and can partly crit (its complicated), and is meant to be a last ditch thing to save a fight under dire circumstances (of course, we instead abuse it). This is however, a doubled edged sword, as her RoF also goes down, so its possible for some enemies to slip by if you havent taken this into account.

Basically, Mod her first. She's pretty much priority #1 for modding.

Heckler & Koch G36 Mod

Heckler & Koch G36 Mod
Assault Rifle ★★★★★ Good

Modded version of G36

Distraught by the loss of her braid, she gets over it and discovers the TRUE maid was inside her all along. Or something like that.

Her stats are boosted a fair bit and the %s on her skill get a boost to 5 star levels. At mod 2, she gets a rider on her skill that boosts the Evade of stuff in her tiles, and also boosts her own RoF by 10% for every unit standing in her tiles (Max 2, yes it stacks multiplicatively). Yes, tile fuckery applies.

She does have the problem though that to fully make use of this skill, she needs units standing in the tiles, which weakens her flexibility a bit. Totally still fine for going gung ho and just blazing away in a static formation or if you can keep the formation such that stuff remains standing in the tiles though. Her performance is generally a bee's dick below that of AN94 (and makes a good match for AK12) in general use, but beats the Russians vs armored enemies.

Like any good HK product though, she's pretty expensive, so make sure you're sure about the investment and you have nothing else more important to work on (like AR team). Still, if you like the maid, definitely a thing to look at.

Technically has a combo thingy with Springfield, but it falls under "I guess it exists?" Yeah, I dunno what they were thinking.

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